Створено в Блакиті

Роботи українських авторів у Bluesky — з усіх тем і тегів. Ми нічого не завантажуємо — це їхні дописи.

Головна

Що набирає вподобання просто зараз: що більше вподобань у Bluesky і що свіжіша робота, то вище. Кожен автор — один раз, найкращою роботою; «+N» біля імені веде до решти.

Малюємо стрічку…
Stanislav@pupetone.bsky.socialЗображення 1 / 4
Voyi. The first ever created cover. Around that time I was introduced to pyrography (wood burning). I had previous experience in woodcarving (I am not good at it, lol) and that moment something clicked. I've imitated wood arts in my 2nd favorite art medium - pixel art. ith this piece I wanted to capture the feeling of something beginning. Capture the core design idea of game — strength in diversity.
Danger. Kind of the 1st combat track to be introduced. Sort of? It was more on a threatening side than "flight or fight" response calling one. Tactical in a way. What can be a threat? Who has to encounter it and yet to stay calm, even a bit pushy? The was no "lore" or "story" (if it happens, it will take a while anyway) so I cannot recall more than that in my decision making process.
Herald. sounds from it reminded me of running around horses. I was sketching other possible characters for the game and at a time it was a centaur like creature. And I imagine one of these are perfect for their job of logistics/postal units - heralds.
Lost. It was the 3rd track created. This one is kind of depressing. Other team members said it sounds like a funeral, a loss. Pretty fitting for something to play as you lose the game. A character representing an undead, who accidentally got back to life to be lost again fitted well to be on a cover.

Інші роботи · Stanislav

Це все поки що